• Home
  • Forums
  • Recherche
  • Members
  • Calendrier
  • Aide
  • Extras
Forum stats
Show team
Nouveaux messages
Messages d’aujourd’hui
Link five here
Les forums Dwarf Fortress FR
Login to account Create an account
Se connecter
Utilisateur :
Mot de passe : Mot de passe oublié ?
 

  Les forums Dwarf Fortress FR Stranded II Au Pirate borgne
1 2 3 Suivant »
Téléchargement de Stranded 2 en Français

Pages (3) : « Précédent 1 2 3
Modes de sujets
Téléchargement de Stranded 2 en Français
vickie00
Unregistered
 
#21
13/01/2010, 19:29
Bonjour, je n'arrive pas a ouvrir le jeu une fois qu'il est téléchargé ! Ca ouvre une petite fenetre où il y a marqué "error" . Pouvez vous m'aider ? Merci
Répondre
Starcom Hors ligne
Member
***
Messages : 70
Sujets : 5
Inscription : Jan 2008
Réputation : 0
#22
09/05/2011, 22:35
J'arrive un peu tard pour te dire qu'il faudrait plus d'information.
Quelle est ta version de windows ? Quel est le message dans la fenêtre ? Peux tu poster une copie de ton écran en erreur ?
Site web Trouver
Répondre
arthur149
Unregistered
 
#23
03/09/2012, 16:54
Par contre il me semble que dans la version francaise ya pas le stokage de pierre/bois
Répondre
aggelon Hors ligne
Junior Member
**
Messages : 1
Sujets : 0
Inscription : Aug 2015
Réputation : 0
#24
20/08/2015, 11:35
Salut à tous,

Juste un petit message pour dire un grand merci à tous ceux dont les efforts ont permis cette traduction !


Par contre a priori cette dernière version du patch descend le jeu en version 1.0.0.0, il manque donc les ajouts et bugfixes de la dernière version du jeu 1.0.0.1 Gold, à savoir :

Citation : ### Gold 1.0.0.1 - 12.03.2008

[FIXED] A bunch of translation issues
[FIXED] Red butterflies dropped too many insect parts
[FIXED] Tower Defense: Startsign was destructable
[FIXED] It was possible to store stuff in the bownet
[FIXED] loopmoveani did not affect vehicles
[FIXED] Adventure: Crystal rock removed (3. island)
[FIXED] Adventure: Catching a parrot did not work after loading a savegame
[FIXED] Loading/saving bug with item in hand if type id>255
[FIXED] Items with invulnerability state do not rot anymore
[FIXED] Last row of items in the exchange screen was not visible
[FIXED] create event has not been executed in load or start events
[FIXED] copychilds/pastechilds -> copychildren/pastechildren
[FIXED] Files without inf extensions have been loaded as definitions
[FIXED] extendscript sometimes mixed up variables
[FIXED] Combination problems while player had many items
[FIXED] "Attack 2" was still available after dropping the item
[FIXED] Problems with positiong- and mapscript in editor
[FIXED] Impact-event has not been executed in some cases
[FIXED] seqcls has not been cancelled at the end of a sequence
[FIXED] no more shark/piranha attacks at beginning of random maps
[FIXED] progress-bar bug with more than 255 objects, units or items
[FIXED] randomcreate returned always 0
[FIXED] spawntimer returned 0 on multiple kill-events at the same time
[FIXED] Treehouse is now only buildable at full-grown trees
[FIXED] "healthchange" (definition) did not work on objects
[CHANGED] Special-potions do not disappear over night anymore
[CHANGED] Factor 100 with sin/cos/tan optional
[CHANGED] Blood activated by default (gore=1 in game.inf)
[CHANGED] Items are now listed depending on order of collection
[CHANGED] Moss spawns less mushrooms
[CHANGED] Some palms (type 4 and 7) deliver more logs
[CHANGED] Lions deliver more skins
[CHANGED] Turtles now deliver skin too
[CHANGED] Bananspalms spawn monkeys
[CHANGED] Icons improved
[CHANGED] slingshots can shoot teeth and claws
[CHANGED] Starfishes can be used as throwing stars (weapons)
[ADDED] Random events and characters on random islands
[ADDED] Animated state borders
[ADDED] Groups for buildings
[ADDED] Alignment parameter for "cscr_text"
[ADDED] Tooltip parameter for "cscr_text" and "cscr_image"
[ADDED] Additional mode for "projectile"
[ADDED] Trading in dialogues
[ADDED] Additional values for "getsetting"
[ADDED] Scriptcommand: buildsetup
[ADDED] Scriptcommand: rpos
[ADDED] Definitions: terrain_color_XXXXX (game.inf)
[ADDED] Definition: showemptybuildinggroups (game.inf)
[ADDED] Behaviour: killerbird (units)
[ADDED] Unit: transport monkey (trainable)
[ADDED] Unit: eagle
[ADDED] Object: big storage (buildable)
[ADDED] Object: garden (buildable)
[ADDED] Object: hammock (buildable)
[ADDED] Object: monkey school (buildable)
[ADDED] Object: palisade (buildable)
[ADDED] Object: gate (buildable)
[ADDED] Object: wood storage (buildable)
[ADDED] Object: stone storage (buildable)
[ADDED] Object: aerie
[ADDED] Item: claw spear
[REMOVED] Scriptcommand update button (in editor)

Merci à vous Smile
Trouver
Répondre
Share Thread:            
Pages (3) : « Précédent 1 2 3


  • Voir une version imprimable
  • S’abonner au sujet


Utilisateur(s) parcourant ce sujet :
1 visiteur(s)

  • Contact
  • Forum team
  • Forum stats
  • Retourner en haut
 
  • Syndication RSS
  • Lite mode
  • Dwarf Fortress FR
  • Help
 
Forum software by © MyBB - Theme © iAndrew 2014



Affichage linéaire
Affichage hiérarchique