Note de ce sujet :
  • Moyenne : 0 (0 vote(s))
  • 1
  • 2
  • 3
  • 4
  • 5
Grosse mise à jour pour la release 0.31.19 ! Big Grin

En anglais :

[spoiler]Major bug fixes

Fixed a linux crash from units leaving the map with a kill order on them
Fixed a crash from tileless burrows
Fixed adv mode crash on service conversation option
Made healthcare work for dwarves that need crutches
Made healthcare/hospitals handle plaster/casts properly
Stopped creatures from attacking across several Z levels
Stopped hospitals from stocking everything, ignoring the item caps
Stopped pots from storing almost infinite numbers of items
Stopped inaccessible spam from cleaning jobs with soap
Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately)
Stopped massive lag from certain ghosts
Fixed up bone artifacts
Cleaned up persistent activities and squads that were lingering
Sorted out an issue with combat/training bolts

Other bug fixes/tweaks

Made pots show up in the trade depot list
Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
Cleaned up some issues with glass items
Wooden/bone crossbows specifically selectable from uniform screen now
Made migrant hunters recognize their crossbows properly
Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved
Stopped surgery cancellations over patient not resting in some circumstances
Ungummed up the hauling system from certain stale jobs
Made lavish etc. meals take the proper number of item piles
Made magma forges available more regularly to mood dwarves
Stopped raw processing from including backup files
Fixed some capybara and panda typos and tweaked giraffe and reptile eggs
Cleaned some trouble with grass regrowth and generic "grass" tiles
Made recentering hotkeys work in other dwarf modes (ones with x cursors)
Fixed broken readout for completed jobs in unit health screen
Cleaned up spam from rest jobs from webbed dwarves
Fixed broken key in hospital zone mode
Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
Stopped underground theft announcements in hidden areas from being displayed
Fixed various ugly blank "" names in legends mode
Fixed a random number overflow from creatures with no attacks

New stuff

Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
Rodent men underground
Invader mounts/monsters have first names

Au programme, des gros bugs fixé, dont celui du mode aventure qui était très gênant pour les quêtes. Smile

Si quelqu'un pouvait me dire ce que c'est que les "Rodent men underground"...
Bah, depuis la .19 il y a eu encore d'autre bug fixes mais là il y en a des bons, notamment le "Stopped inaccessible spam from cleaning jobs with soap", ça devenait fatiguant à la longue Smile .

Sinon les Rodent Men sont des nouveaux mobs: les "hommes-rongeurs" qu'on peut trouver sous terre.
Citation :Made healthcare work for dwarves that need crutches
Made healthcare/hospitals handle plaster/casts properly
Sorted out an issue with combat/training bolts

:love: plus besoins de chipoter pour le militaire.
Début de la défragmentation :
30000 fichier fragmenter temps restant 00:10:00 Youpie :thumbsup:
30 minutes plus tard :
24 fichier fragmenter temps restant 01:30:00 ?( :whistling:
Fin de la défragmentation :
24 fichier fragmenter durée 01:56:27 ;(
chercher l'erreur.
On passe en v0.31.24 aujourd'hui: quelques petites modifications/ajouts et corrections de bug.
(note: j'ai mis à jour notre wiki avant le wiki anglais wahahaha, on les a devancés cette fois! Ca sert à rien je sais..) :pinch:

Atteindre :

Utilisateur(s) parcourant ce sujet : 1 visiteur(s)