0.31.22 - Version imprimable +- Les forums Dwarf Fortress FR (http://forum.dwarffortress.fr) +-- Forum : Dwarf Fortress (http://forum.dwarffortress.fr/forumdisplay.php?fid=28) +--- Forum : Annonces Dwarf Fortress (http://forum.dwarffortress.fr/forumdisplay.php?fid=10) +--- Sujet : 0.31.22 (/showthread.php?tid=349) |
0.31.22 - Zd05 - 24/03/2011 Grosse mise à jour pour la release 0.31.19 ! En anglais : [spoiler]Major bug fixes Fixed a linux crash from units leaving the map with a kill order on them Fixed a crash from tileless burrows Fixed adv mode crash on service conversation option Made healthcare work for dwarves that need crutches Made healthcare/hospitals handle plaster/casts properly Stopped creatures from attacking across several Z levels Stopped hospitals from stocking everything, ignoring the item caps Stopped pots from storing almost infinite numbers of items Stopped inaccessible spam from cleaning jobs with soap Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately) Stopped massive lag from certain ghosts Fixed up bone artifacts Cleaned up persistent activities and squads that were lingering Sorted out an issue with combat/training bolts Other bug fixes/tweaks Made pots show up in the trade depot list Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options Cleaned up some issues with glass items Wooden/bone crossbows specifically selectable from uniform screen now Made migrant hunters recognize their crossbows properly Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved Stopped surgery cancellations over patient not resting in some circumstances Ungummed up the hauling system from certain stale jobs Made lavish etc. meals take the proper number of item piles Made magma forges available more regularly to mood dwarves Stopped raw processing from including backup files Fixed some capybara and panda typos and tweaked giraffe and reptile eggs Cleaned some trouble with grass regrowth and generic "grass" tiles Made recentering hotkeys work in other dwarf modes (ones with x cursors) Fixed broken readout for completed jobs in unit health screen Cleaned up spam from rest jobs from webbed dwarves Fixed broken key in hospital zone mode Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth Stopped underground theft announcements in hidden areas from being displayed Fixed various ugly blank "" names in legends mode Fixed a random number overflow from creatures with no attacks New stuff Sponsored animals included: penguin, platypus, badger, moose, along with related buddies Rodent men underground Invader mounts/monsters have first names [/spoiler] Au programme, des gros bugs fixé, dont celui du mode aventure qui était très gênant pour les quêtes. Si quelqu'un pouvait me dire ce que c'est que les "Rodent men underground"... - OverBlob - 24/03/2011 Bah, depuis la .19 il y a eu encore d'autre bug fixes mais là il y en a des bons, notamment le "Stopped inaccessible spam from cleaning jobs with soap", ça devenait fatiguant à la longue . Sinon les Rodent Men sont des nouveaux mobs: les "hommes-rongeurs" qu'on peut trouver sous terre. - mgcatalipse - 25/03/2011 Citation :Made healthcare work for dwarves that need crutches :love: plus besoins de chipoter pour le militaire. - OverBlob - 27/03/2011 On passe en v0.31.24 aujourd'hui: quelques petites modifications/ajouts et corrections de bug. (note: j'ai mis à jour notre wiki avant le wiki anglais wahahaha, on les a devancés cette fois! Ca sert à rien je sais..) :pinch: |